Progress Bar (Empty)
The progress bar was one of the first items I started creating for the player HUD. This needed to be a container of sorts. An object that could be “filled” with anything the player may need in their journey. In Gears Of Discovery, I ended up using this container for the stamina meter, HP meter, and steel mode meter. In unreal engine the progress bars need a texture for fully empty and entirely full. This was the first step in creating that functioning progress bar.


