What Have I Done Over The Years?
EXPERIENCE
UI/UX Designer, Game Designer, Level Designer (Gears Of Discovery)
Nov 2024 - Mar 2025
Remote - Vancouver, Washington
UI/UX
Created UI elements for player inventory
Created UI elements for all menu screens
Created UI elements for Player values (HP and Stamina)
Implemented UI elements within unreal engine using blueprint
Created visual and audio feedback for the player within menus to allow for a satisfying experience
Created Gears of Discovery Logo, expressing the theme of the game within the design
Created item pickup icons to be used in the players inventory section of the HUD
Combined UI elements to create and polish the player’s HUD, focusing on readability and player affordance
Created save game function to store and save settings values such as volume, resolution, and screen mode (Fullscreen, windowed fullscreen, and windowed)
Game Design
Created behavior for Stamina pickups, ensuring the stamina value given to the player was rewarding but scarce enough for the player to continue to search them out
Created behavior for health pickups, ensuring each one healed the player enough to get them through each area but scares enough so the player needed to use caution when traversing puzzles and enemies
Created player health values, and modular damage system to allow for new damage types to be implemented with ease
Populated player controller, binding each key to player abilities, movement controls, and HUD interaction
Adjusted player character blueprint to incorporate proper reaction to different pickups
Created system to use picked up items from the player’s inventory and properly communicate with player HUD to update visual components when an item was used
Created a volume box that when the player entered it would pause the game, showing focused text in the center of the screen, allowing the designer to place whatever text they would like to best explain the upcoming events
Level Design
Created blockout for tutorial level
Implemented assets into level using modular tools for buildings
Placed player pickups around level that gave the player direction and allowed them to make meaningful decisions
Created different sections in tutorial level using IPM to allow the player to learn the fundamentals of the game
Designed puzzle room to introduce the player to the types of puzzles they will encounter throughout the game
Placed bolt pickups around level to be used as breadcrumbs, allowing player to have something to collect and chase after while giving them a sense of direction through each section
Placed volume boxes around each new section that explain to the player what they will be facing up against and the best way to get through each section
Placed checkpoints throughout each section that allowed the player to respawn at the most recent checkpoint after death
Added death volume around the exterior of the map to prevent the player from exploiting the level
Weapon Designer (Full Sail Project)
Aug 2024 - Nov 2024
Remote - Vancouver, Washington
Created modular weapon system to allow designers to easily create new weapons quickly and effectively
Designed starting pistol using blender to create and rig a 3D asset
Used blender to create a UV map of the pistol model to allow for custom UV textures
Created bullet tracer element using niagara within UE5
Animated shooting, idle, reload, and inspect animations for starting pistol
Created behavior for sniper rifle, grenade launcher, assault rifle, and sub machine gun
Assistant Store Leader
Oct 2018 - Apr 2022
Gamestop - Sunnyvale, California
Received shipments of product from UPS daily, ensuring each item in the shipment was accounted for.
Shipped out items for customer orders daily through FedEx Express and FedEx Ground.
Trained all new employees on the basics of customer care, organization, customer interaction, game knowledge, as well as the POS system for the first two weeks of the new position.
Cooperated with team daily to problem solve throughout every issue to efficiently resolve each problem.
Organized each video game section daily by sorting game titles alphabetically.
Completed counts of inventory once every week to ensure the store's stock is correct.
Ensured customer satisfaction was at an all time high by greeting every customer walking in the store and helping each one throughout the shopping experience.
Opened and closed the store by counting money in the safe and registers to prepare for the following day and making daily deposits with Wells Fargo Bank.
Spoke with the district manager to maintain proper procedures around the store as well as unsure shipments from Sony, Microsoft, and Nintendo are correct and on time.
Communicate with Sony, Nintendo, and Microsoft representatives to ensure products is up to date and play test areas are working properly.
Edited and audited timecards weekly to ensure all employees were paid properly.
Created schedules every week for team of 10, making adjustments based upon employees availability.
Held Weekly conference calls with stores throughout the district to go over performance and communicate ideas to one another to help improve every store.
Skills
Unreal Engine 5
Unity
Adobe Flash
Jira
Maya
Adobe Premiere Pro
Confluence
Blender
Office 365
Adobe Photoshop
Education
March 2025
June 2018