Destiny 2 Mass Dismantle UX Wireframe
This is a wireframe I created for the game Destiny 2. Within the game there is no feature to allow the player to mass dismantle items within the game. The player must dismantle each item one by one. I wanted to implement a simple way for players to select items within their inventory and dismantle them all at once, to allow players to quickly get rid of unwanted items and continue playing the game without spending too much time within their menus, getting rid of items.
Problem
Within Destiny 2 the player obtains gear upon completing any activity. Players often find their inventories full after completing raids, farming nightfalls, completing dungeons, or playing crucible. When this happens players often spend quite a bit of time within their inventory. When playing with groups this can allow for some frustration. When players are spending too much time within their inventory they are spending less time actually playing the game. This leads players to either let their gear go to the postmaster, transfer the unwanted gear into their vault to be forgotten, or use external API tools such as DIM. Players should not feel the need to take extra time out of their play session to sit within their inventory and dismantle their collection of unwanted items one by one. Players should spend their time within the game world, using the functions provided within the game rather than resorting to external websites to aid them. When players let items go to the postmaster this can allow for items to be deleted if their postmaster gets too full, this can cause frustration within the player because they had lost an item of theirs that could have been one they were searching for. In regards to the vault “solution” this can cause players vaults to become easily cluttered and cause issues with space and organization.
Solution
The design I have set up for this problem is very simple. Players would be allowed to mark items as “Junk”. When an item is marked as junk it is added to an array that keeps track of which items are selected. Players can select as many items in their players gear inventory as they would like, mixing armor, weapons, and vehicles. When an item is marked as junk it will be grayed out or have a unique icon over the image of the item. This visually shows the player that the item is marked as junk. Within the items details a key bind will be shown to inform the player on how they can mark an item as junk. Once all desired items are selected as junk when the player dismantles an item it will dismantle every item selected as junk. To prevent players from accidentally dismantling exotic items a conformation menu can pop up letting the player know they have marked an exotic item as junk and informing them it will be deleted. This menu would allow the player to then remove the exotic items from the selection, cancel the dismantle, or continue with the dismantle. This menu would only appear when the player has selected an exotic item to dismantle as to not cause frustration with an additional menu every time the player chooses to mass dismantle. With this change within the game players will spend less time within their menus dismantling items one by one and provides a solution to accidentally losing items within the postmaster and cluttering their vault space.